![]() ![]() Bennett FoddyĭY: Videogames are still young compared to movies and it takes time to foster that kind of appreciation. the other god of B-game development from Jazzuo's period is MDickie, whose magnum opus is The You Testament, a game about Jesus. We don't have the same appreciation for B-games we have for B-movies. Sometimes people who make B-movies end up becoming almost folk heroes, like Ed Wood or Tommy Wiseau, but that doesn't seem to happen in games. I'm a big believer in the power of games that have an original and powerful 'first screenshot'. But more than that Sexy Hiking just makes a very arresting first impression there's something really unusual about how it looks, even though the quality is very low. That's a huge area of inspiration in my own work. What is it about Sexy Hiking in particular that appealed to you?īF: I'm a big fan of messy, realtime physics puzzle games, going back to Elasto Mania (the original Trials physics game) and Ski Stunt Simulator. He made games that were completely unconnected to this series, but personally I think his experimentation with mouse controls led to the most timeless work. I recommend his other 'Sexy' game, Sexy Hand II, which is a golf game with a similarly unusual control scheme, and GM Golf which is like a fusion of Sexy Hiking and Sexy Hand. But it's still worth experiencing the original, since there are some aspects that can't be polished without losing something.īF: People also talk very fondly about his Star Wars Episode VII, but it’s not online anymore and I haven't tried it. I think Getting Over It is great because it brought outsider art to the masses in a respectful way. As a game developer, it's tempting to start obsessing over polish and making sure the player has a nice, comfortable time, and his games are a reminder that we're also artists trying to express something of ourselves. When I play a game by him or a similar creator, it always feels intimate and honest. What makes Jazzuo's games so special to me is how raw they are. ![]() He made the game for the TIGSource B-Games Competition (which was partly inspired by him) and it won 4.5% of the votes but did not win the competition. I have no idea if the creators of Genital Jousting played Hermies, but either way it's proof that Jazzuo was ahead of his time. What are the most essential ones to play-what's 'the Jazzuo canon'?ĭY: He created another game in 2007 called Hermies the game that was very similar in concept to 2016's Genital Jousting. ![]()
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